Armor for Games Workshop

$150.00

Learn how to create a convincing set of armor from high poly to low poly, texturing and presentation.

 

What you’ll learn:

The mistake many artists make is thinking that Character Arts is all about anatomy and figure sculpting… but how many nude game characters do you see?

Learn how to create a convincing set of armor from high poly to low poly, texturing and presentation, from one the Industry’s leading artists, Paul Widelski. Currently a Senior Character Artist at Splash Damage, Paul has been working in the Industry for 5 years.

This course on Creating Armored Game Characters will focus entirely on the skills and workflows for creating a set of armor.

By the end of the course you’ll:

  • Understand how to get a good and quick starting point in ZBrush
  • Understand how make convincing armor parts and fit together fasteners, buckles, etc.
  • Have mastered how to add details such as engraving and embossing
  • Know how to use Substance Painter workflows to create smart materials for the full set of armor
Category:

Reviews

There are no reviews yet.

Be the first to review “Armor for Games Workshop”

Your email address will not be published. Required fields are marked *