Armor for Games Workshop
$150.00
Learn how to create a convincing set of armor from high poly to low poly, texturing and presentation.
What you’ll learn:
The mistake many artists make is thinking that Character Arts is all about anatomy and figure sculpting… but how many nude game characters do you see?
Learn how to create a convincing set of armor from high poly to low poly, texturing and presentation, from one the Industry’s leading artists, Paul Widelski. Currently a Senior Character Artist at Splash Damage, Paul has been working in the Industry for 5 years.
This course on Creating Armored Game Characters will focus entirely on the skills and workflows for creating a set of armor.
By the end of the course you’ll:
- Understand how to get a good and quick starting point in ZBrush
- Understand how make convincing armor parts and fit together fasteners, buckles, etc.
- Have mastered how to add details such as engraving and embossing
- Know how to use Substance Painter workflows to create smart materials for the full set of armor
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