Hard Surface Modeling Bootcamp
$375.00
Learn the workflows for sculpting hard surface in ZBrush with the objective of producing a game ready asset.
What You’ll Learn
Patrick has been creating hard surface for games and feature films for several years and currently works as a Character Artist at Guerrilla Games where he is currently working on Horizon Forbidden West.
Patrick will teach you the workflows for sculpting hard surface in ZBrush with the objective of producing a game ready asset. You will learn all the steps in the pipeline and understand how to prepare your model efficiently.
By the end of the workshop you’ll:
- Have produced a portfolio-ready character.
- Know the principles for sculpting & modeling hard surface.
- Have mastered how to apply imperfections.
- Create low resolution topology and UVs
- Textured armor sets in Substance Painter
- Create materials & light your armor in real time
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