Advanced Environment Art Bootcamp
$100.00
This course will go through the full process of modeling and sculpting environments in Unreal Engine using photogrammetry.
What you’ll learn:
This course will go through the full process of modeling and sculpting environments in Unreal using photogrammetry.
Students will begin the course by learning the scanning process and a basic blockout. Once they have mastered that, they will then learn how to create materials, meshes and modulars, so that they ultimately are able to produce a complete unique scene in Unreal. The emphasis throughout the course will be on photogrammetry, and the game art pipeline.
By the end of the course, students will have produced a portfolio-ready environment scene. They should have also gained the knowledge and tools necessary to continue adding to their portfolio with unique environments.
By the end of the course you’ll:
- Know how to create your own scanned assets, from capture to in-game asset
- Know how to properly use scanned assets in a modern AAA game development pipeline
- Have mastered your workflow and realism with the use of photogrammetry
- Have created your own unique scene in Unreal, with unique modules, meshes, and materials
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