We Teach 3D Art Skills For Careers In Games, Film, XR And The Metaverse.

TRAINING ARTISTS FOR THE FUTURE

Innovative Creative Tech Training to Prepare you for the Future.

We specialize in immersive creative tech education for games, films, XR and the metaverse.

  • Programs, Courses, Bootcamps
  • Career Focused
  • Community Based Learning

Our students learn the skills required by companies hiring for creative tech positions. 

Etienne Cardona

Switching from 2D animation to 3D character art, Game Art Program was the best configuration I could’ve hoped for.

During the classes, I was taught the necessary tools to complete a full project, and the one on one sessions with industry mentors allowed me to pinpoint my weaknesses and further deepen my knowledge of both the softwares and techniques used.

Thanks to this course and a recommendation I’ve been hired by Ubisoft as a 3D Character Artist. I was not expecting such an awesome conclusion to the program.

Lewis Hewison

I recently finished the Game Art Program and got a job in the industry! I now work at Antimatter Games based in the UK. I studied illustration for 3 years and used 3D applications for all of my work – I was always drawn to concept art and still image but wanted a job in the game industry though I didn’t know how to approach it or what to specialize in.

I started looking online at tutorials but felt very lost. I started searching around for online courses with mentorship from industry pros to further my knowledge – I checked out Cliton Crumpler’s course, CGMA, Think Tank, etc. I was heavily drawn here due to their program’s length, price and that it’s split into character and environment. What was built is great and I couldn’t recommend it more.

Join a community of professional game artists and students who inspire, teach and support each other.

PAST STUDENT

Andrew Baker

The education I got is what got me my current job with PIXOMONDO which was always a company I dreamed to work at. I’m now living my dream.

If I was to give an aspiring artist advice, I would say you need to be prolific, not afraid to make bad art. You need experience. Your first 3D model will not be something you put on your ArtStation, show off and everyone loves. Make 100 crappy models if that is what it takes to get your first portfolio-worthy one. Don’t get discouraged. Be prolific.

Environment Artist at Booz Allen Hamilton

After the Course: Unreal Generalist at PIXOMONDO

Where our students get jobs

Now is the time to prepare for a creative tech career.

XR MARKET GROWTH
IN THE NEXT 10 YEARS

48.3%

XR INDUSTRY VALUE 
BY THE YEAR 2030

$1,005.6 BILLION

XR HEADSET SHIPMENTS
IN THE YEAR 2024

76.7 MILLION

Courses

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